Skew Movie

It’s apparent that the nearly consistent 15 year long presence of “found-footage” and subjective camera POV visual aesthetics in film and television (FFSC from here out) has tapped into a certain type of audio-visual experience that connects with viewers. Though at first glance we could write off these stylistic techniques as cash-grabs it is surprising that the novelty of such techniques has continued to raise more eyebrows in curiosity rather than skepticism.

The phenomenon that was "Paranormal Activity" burned so brightly last year that at times it's easy to forget about "Paranormal Activity" the movie. As the legend goes, on a ridiculous shoe-string budget, that film went on to gross nearly $200 million worldwide, mostly on the back of a viral marketing strategy and word of mouth. "Paranormal Activity 2" would never had the chance to sneak up on anybody the same way.

Be advised. I talk about the ending of Paranormal Activity in this blog, soooooo SPOILERS!!!!!!!

If you haven't seen the movie, watching the original ending clip probably won't ruin it for you... but it's most likely best not to watch that either unless you have seen the film already.

This week we take on "Paranormal Activity", and see whose pants were dry after watching it.

Generally speaking, I am not a fan of children. And, as far as I can tell, they don't care much for me, either. If these overprotected, misguided miscreants aren't pre-packaged from birth with some sort of mental or physical abnormality, you can rest assured that their parents are complete and total nutters who are a few signatures short of an extended psychiatric vacation. As harsh and detached as these words may initially appear, there's a part of you that knows I'm right.

Fear is an incredibly subjective emotion. What scares one person may make another laugh, or barely raise the pulse of still another person. Since horror films deal in fear, it's only natural that eventually the artform would become proactive in directly manipulating the way in which people experience a film. The first-person, or "found footage" horror narrative, is designed to do exactly that.