Comics: Hotwire #3

I came into this four issue mini late, but not too late thankfully. Perhaps just in time. Based on a short story by comic madman Warren Ellis, "Hotwire" has a lot of creep and edgy futuristic weirdness going for it.

Ghosts. The cities of the future have grown ankle-deep in them as they graze off the electromagnetic waste of a billion wireless Internet connections. Most can only drift, witless and lost. Rarely, though, something comes through with enough marbles to cause real trouble.

The four-issue miniseries takes place in a near-future when ghosts, or “blue lights”, roam the city streets. Most remain harmless...until a break-in at London's Maximum Security Necropolis triggers a surge of violent, brutal hauntings.

Written and drawn by Steve Pugh, the artwork in "Hotwire" is pretty striking. Realistic line work and a rather bright use of color for a horror comic, you can actually make out what you're looking at for a change! In Issue #3, the writing moves along at a quick pace, not wasting too much time on needless points. The lead Detective Hotwire is fairly spunky without being annoying and seems like a good fully realized character, even from my late to the game take. Really, the story was good enough here in issue #3 to make me want to go dig up the first two issues. It's pretty catchy.

Here's the gist for issue #3:

Hotwire's investigation takes her into the heart of darkness within the Necropolis, where she unearths a conspiracy to plague the city with a legion of mutated ghouls. Her detective instincts may have led her to the truth, but when the restless dead stage a bloody revolt, it'll take much more than that to survive long enough to do anything about it.

So if you get a chance, check it out!

Around the Web

What's New?

Wherein no one talks about people they banged in high school...


In which we try to make sense of "Return to Nukem High: Volume 1"...


Latest Reviews


Around The Web